Sir Horatio's Habitation for Wayward Planars & Primes

Prologue - Heavy-Handed Exposition
Heavy-Handed Exposition

prologue

Sir Horatio's Habitat for Wayward Planars & Primes sits precariously on the edge of both the Hive and the Lower Ward, within the wondrous City of Doors, and hosts all manner of lost and wandering individuals – a halfway home between realities.  Sir Horatio formed this altruistic organization after hearing far too many stories of poor souls gone mad within Sigil from the sheer size of the worlds that stem from it.  Feeling that if these interdimensional vagabonds had a place to call home until they were able to find their way back to the world they came from (or became comfortable enough with Sigil to call themselves a Cager), Sigil as a whole would benefit.
The exterior of Sir Horatio's Habitat exists as a makeshift mansion of sorts – borrowing walls and doors and all other fixtures from a countless number of sources, some purchased from the Great Bazaar, others still from crumbling buildings within the Hive, and still others from planes outside of Sigil.  Within the Habitat, though, it exists as a demiplane of sorts, constructed by Sir Horatio himself – a tiny little world within a world, with seemingly endless hallways and dorms for the multitudes of individuals that take up residence within.  Even with its seemingly infinite size, those who call the Habitat a home find it difficult to find a moment alone outside of their own humble room; the Habitat is always teeming with activity, its hallways perpetually crowded. 
Still, Sir Horatio's Habitat has worked wonders.  Groups of these otherwise stranded souls find themselves forming tight-knit communities within the walls of the Habitat, sharing stories of their worlds within the mess halls, venturing out into the city together.  Recently, Sir Horatio has even gone so far as to organize groups to help one another find their portal home, or to help them settle into Sigil itself.
What follows is the story of one such group of residents, who have found some comfort with each other, and have been working some time together ever since becoming residents of the Habitat themselves. 
 

 

 

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Welcome to Sir Horatio's!

Welcome to Sir Horatio's Habitation for Wayward Planars & Primes!  A brand new Dungeons & Dragons 4th Edition campaign, set in the manifold realms of Planescape, and starring a motley cast from all over the 'Verse.

Sir Horatio's came about due to a great number of events aligning – my most current place of employment locking me out of running my Eberron game on Fridays, the release of the Dungeons & Dragons 4th Edition core books, and my feverish dreams that came with nicotine withdrawal.

Making use of a site outside of my primary gaming site Druid Wrestling is something new to me – however, after seeing what was being done with our sister gaming group's campaign, The Nentir Vale I couldn't help but give Obsidian Portal a try.  I absolutely love it thus far, and I'll be abusing the tool to the best of my ability for as long as the game goes on (which I should hope will be a very long time, indeed).

Our first official session will be on July 6th, with a group of players nursing various degrees of hangovers from the 4th of July festivities.  From that Sunday thereon, games will be run from 12 noon EST, until 8 EST, with occasional ad hoc gaming sessions when time and availability of players allow.

Now, due to the various obligations players have in real life, I understand that certain players won't be able to attend every session from here until the end of creation, nor would I ever expect you to.  However, not wanting to call off an entire game session due to low attendance, I'll be putting into place a registry of sorts, for when players can confirm that they can attend the following session.  The sooner people confirm, the more likely I'll be able to fit people in for a game's session.  There won't be any real pre-determined number of seats, save "within reason".  There's always exceptions to the rule, such as for cameos from friends who rarely get to attend, and other oddities.  Nothing is set in stone, but, I want to set the expectation that, occasionally, there may simply be too many players to allow for everyone to attend.

That being said, there are a few House Rules – these aren't so much changes to the rules of the game, but, instead, some guidelines I'd like to put out there for those that want to attend the game.

  • Cooperate – Dungeons & Dragons is a team-based game, now more than ever in 4th Edition.  While in-party conflicts are expected, and, hell, in some cases, encouraged, in-party fighting should never become a game-brake.  If you're interested in a game where you're perpetually betraying one another, I'll happily organize a Paranoia campaign.
  • Don't Loot Whore -  As shiny as imaginary objects might be, this isn't a smash-and-grab campaign.  I have no problem with less scrupulous PCs pocketing a coveted item here or there, but, trying to amass a vast treasure at the expense of the other players just isn't fun.  You'll be sitting down with these other folks on a regular basis, so hosing them in the game lowers the party's chances of survival in the game, and lowers your chances of being given a seat next session.  Basically, see the Cooperate rule.
  • Food - I'll be posting local menus up on this wiki and on Druid Wrestling so that people can mull over what they want to eat before the next game.  Try to use the forums on Druid Wrestling to decide on food ahead of time, so it doesn't take half the gaming session deciding between the 3 places we order from all the time anyways.
  • Shut Up, For God's Sake – Dungeons & Dragons is a social activity, there's no question about it; getting together and acting like jerks with a bunch of friends is what it boils down to, ultimately.  But, sometimes, other players, or myself, need to speak in order to move the game along.  So, when someone's trying to say something relevant to the game at hand, quiet down for a few seconds to let them speak.  Some players are louder than others (you know who you are), and you drown out the other players that can't bellow quite as hard as you can.  And if I hear one more thing about Color Spray…
  • Come Prepared – While plenty of us have extra dice, and pencils aren't terribly hard to find, it's still a good idea to make sure you have both of the above, as well as some scrap paper, if you find yourself needing.  We're more than happy to loan out dice and pencils where needed, but resources quickly get tapped – borrowed dice and pencils have a way of disappearing. 

Anyway, that should cover it.  I think that all of the above is fairly reasonable.  If anything else comes up, I'll be sure to bring it up here.  That being said, looking forward to the start of this new game!  I hope all of you are, too. Don't forget to 5-Star the campaign/add it to your favorites!

 

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